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  • Grimoire Quest is a fantasy-war game for 2– 6 player
    (min. 3 players recommended).
    Each player controls 1 of 6 wizards to compete in an all out war against one another to be the first to claim the lost pages of the Master Grimoire Spell Book.

  • Use monsters, spells, and dirty tricks to steal and collect the powerful pages of the book to gain special defenses.

  • Resurrect defeated players back into the game as your personal zombie minions!

  • turned based attacks and a narrative element that keeps the imagination active while also initiating special events, or rules per round.

  • Features a playing mat, and over 300 cards created and illustrated by professional artist Tom Savage! 

  • NEW ADDITION! Adults only "drinking" rules! (see below) 

Grimoire Quest is the average fantasy enthusiast answer to complex games like Dungeons and Dragons® and Magic®.
Our goal was to craft a fun, fast, and original game within the fantasy adventure and magic realm. Today's gamer want fun and simple mechanic games that they can invite ANY friend or family member to participate in that also can be learned in minutes and provide hours of fun and entertainment from your friendly game night to your local gaming club meeting.

We also wanted to eliminate the collecting element like many similar card based role playing games. This game revolves around a solid base deck with fun expansion decks instead of players having to collect and compile their own decks by chance or spending fortunes investing in rare card purchases from second hand retailers etc.
By removing those elements we open the game to many people who want to partake in a role playing theme game without having to invest into a lifestyle. All thought we appreciate and enjoy those games ourselves we understand the average gamer is intimidated by complex games that require months of practice and training. 

We hope you enjoy Grimoire Quest! and We want to hear your feedback and suggestions for future cards or expansions.
Send inquiries to tom@martianink.com

 

How to Play

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Click the image to open a PDF of the instructions

Frequently asked Questions

This will be your headquarters for any questions or clarification pertaining to rare circumstance or unusual  occurrence in the game. They will be posted here if necessary. Also feel free to use the contact form if you have any questions or need official ruling on any game play. 

What are the do\do not do roles of a zombie player?

If you resurrect a fallen player as your zombie minion the zombie can only play standard attacks on other players on behalf of the player who sired them. Any Grimoire Pages the zombie finds will be turned over to their master.


• Zombies do NOT cast spells.
• Zombies DO read narration cards, and act as the narrator. (We recommend making the zombie read their cards in their best undead zombie voice.)

Do I discard my cards
when I die?

NO. Whomever defeated you may collect your grimoire cards and any Master Relics you had.


If you are defeated with a final Mortal Wound attack, do NOT discard your attack/spell cards. 

 

In the event that you are "zombiefied" with the Necromancer card you will continue the game with the cards you fell with—which may include the Resurrection Card. As such, if you are brought back with the Resurrection card already in hand you can play the card instantly and return to the game to the woe of the other players.

Can I dodge attacks when Defenseless?

So all of your relics are broken and you are shaking in your boots. Your opponent plays a final valid mortal wound attack to wipe you out, but, you have a handy Speed Boost spell card... what do you do? PLAY THAT SUCKER! An attack on your relic is the same as an attack on the player in all definition and instances.

One Narration Cards Say "hit point" and another says "points" Are these the same thing?

Yes. This was a proofing error.  My bad. Try and get over it. I have. –Tom Savage: Creator

I have card(s) that require I play more than one card. Do I play them first and THEN redraw?

No. If you play a card and have another card to play you can draw another card ( maxing at 5 ) into your hand and possibly use that card, increasing your chance of max offense.


ie: if you played the Revenge Spell which allows you to play two attacks on a player- You can attack a player, redraw, and pick from your now full hand to play your second attack.

Remember: Play a card, Draw a card.

What to do if you draw multiple Instant Cards

  • No matter how well you shuffle there are bound to always be a case where a person may draw more than one Instant play card especially on the initial draw.
     

  • During the initial drawl of cards at the start of the game, to return all instant play cards back into the draw pile. This eliminates a confusing start by drawing multiple instant cards especially from a poorly shuffled new deck and helps maintain order.


  • In regular play, if more than one player have drawn Instant cards they will be played clockwise starting with the narrator. 

     

  • We recommend that you ALWAYS complete the actions of the first drawn Instant card before making any other move. This includes drawing new cards to replace the instant card that was played.)
     

  • For Example. If you play the Cthulhu card which causes all the players to shuffle their hands and redistribute them. The person who played the Cthulhu card would receive the short hand and draw the new card. If they draw another instant card they would play again.​
     

  • If you draw MORE than one instant card into your hand you can choose which one to play first, even if the result would remove the other instant card(s) from your hand. Play them in whatever way would benefit you the most.

Drinking Rules!

Here are the suggested rules for the adults only drinking edition! 

 

Please restrict these rules to your state or country's legal alcohol consumption age.


Play at own risk, and responsibly. These rules are for entertainment suggestions only. Know your limit and never drink and drive or operate a wand.

You will need:

  • Shot Glasses for each players.
    (ie: 6 players = 6 shot glasses.

  • Drink of choice.
    We recommend Fireball Whisky!

Rules

 

  1. Prepare a shot for every player and leave it in front of your relics.
     

  2. When a player's relic is attacked a "chain" will begin. If a player is attacked by the same element three times in a row (on any relics) then that player must drink their shot.
     


Explanation: A Fire Attack card is used on the Water Wizard. This will began a "fire chain attack". If the same player is attacked 3 times by the same type of attacks ( in this case all fire cards) the player will have to do their shot.

However the chain will be broken and restarted anytime a new type of attack is used. Again using the same scenario, two fire cards are used in a row on the water wizard but the third attack is a Shadow Attack. Now the chair starts over with Shadow attacks.

In the even a relic is broken you can set the cards in the chain next to your shot glass so that you can move them off of your relic so that people can still see your chain count.

This new element will encourage alternative play options forcing players on the offense to choose between playing a stronger attack on another player, or just being a jerk to their friends to make them drink even if it means a weaker attack.

Have fun, be responsible. Play at your own risk.

The Company

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© 2026 MartianInk LLC. All rights reserved. All images, characters, branding, products are the sole property of Tom Savage and MartianInk LLC. No Images or work from here may be copied, published, reproduced without explicit written permission by Tom Savage. 

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